So Algitt has changed alot in the past 2 years (geeze, I really needed to update this more often -_-).
Contract Art is now the money maker for Algitt. My everyday time is spent doing 3D Artwork for Exato Game Studios (as well as some 2D ie. UI, texturing, etc). I handle all of the Characters, from Modeling and Texturing, to Rigging, Skinning, and Animating. We are currently hurdling toward some major deadlines, and things are looking good. If you are curious about the game, Progenitor, you can check out the trailer that we released earlier this year.
So many things have changed on the game front. I've been doing alot of XNA lately, so that is the general direction our games are going (not all of them, but the next couple are). Here's what is currently in development.
Endless Princess (Xbox Live Indie Game)
EP is a endless running game, with action and combat. You are Sir Charles and you must save Princess Keepaway from your evil nemesis. Fighting your way through enemies with Huge Axes, Flying Dragons, and of course the ever dreaded Spikes of death. The gameplay is simple, and the longer you play and the longer your combo chain changes the difficulty and ups your score. After much debating I'm looking into doing Online Leaderboards (through SpynDoctor's Peer to Peer method), unfortunately this will require you to have Xbox Live Gold to get leaderboards, so I'll make sure that there is a local leaderboard as well. We are looking for a late April, Early May release date on this one. The Programming is about 70% done (the main left overs being tied to Animation timing and Leaderboards). I'll start posting screenshots as the prototype art is removed and replaced with some real stuff.
Orc Brigade (PC/MAC)
This is a reverse tower defense game that I have been dieing to make. Development on it is just at the planning stages as I'm waiting for Torque 1.1 Final to get a release. I'm using a combination of several different add-ons, including the Universal AI Starter Kit and Arcafe FX 2.0 systems. I'm still playing around with how cutscenes are going to be done (could be 2D and animated in flash, or 3D realtime, with some sort of system like Verve, we'll see). More to come on this one in the coming months, its not going to start rolling along truely into production for another couple of months.
Unannounced Xbox Live Indie Game
So I'm currently working on a game thats running in Sunburn 2.0. Unlike Endless Princess, this one is Multiplayer-centric, and 3D. Because of that its going to take me alot longer to get it done than Endless Princess has taken me. I'm hoping to have it ready to roll in the Fall, but even that might be a little ambitious (there's only so much time in the day when you have a 8 - 5 thats not working fulltime on your game). This one I'll start pulling back the curtain on after Endless Princess is released, after all I don't want to start double developing of EP will never get out the door.
SO.... that's where we are right now, 3 games in development of all sorts of sizes and ambitions, and long term Contract art in my lap. I'm going to keep this more up to date with my musings and random updates as time goes by. Until the next update, enjoy! And check out the NEW and IMPROVED, AlgittStudios.com!